Browse enough games and you will see the same three labels thrown around: top-down, isometric and 2.5D. They describe how the camera looks at the world, and they are easy to confuse, so here is a quick field guide.

Top-down

A top-down game looks straight down at the action, like a map. You see the tops of everything and almost none of the sides. It is great for games about movement and position — think of classic dungeon crawlers and racing games seen from above.

Isometric

Isometric tilts that camera to a three-quarter angle so you can see both the tops and the sides of objects, without any perspective shrinking. It gives a sense of depth and height while keeping everything tidy and readable. This is the look the whole site is built around.

2.5D

2.5D is a bit of a trick: the world is often rendered in 3D, but gameplay is locked to a flat plane, like a side-scroller with depth. It blends the freedom of 3D visuals with the simplicity of 2D rules. The easy test: if parallel lines never converge and nothing gets smaller as it goes back, you are almost certainly looking at isometric.

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