// The blog

Notes from a tilted world

Everything we know (and keep learning) about isometric games, game feel and playing in the browser.

GuidesJul 12, 2026

Which game should you play first? An honest tour of all nine

The no-marketing menu: what each game really is, who it suits, and where to start depending on your mood.

Read article →
Game DesignJul 12, 2026

Why one-button games are so hard to put down

Failure clarity, instant restarts and the hidden rhythm inside your taps — the design tricks that keep you playing.

Read article →
GuidesJun 2, 2026

What 'isometric' actually means in video games

The tilted, toy-like look has a precise definition — and a few useful myths worth busting.

Read article →
HistoryMay 20, 2026

A short history of isometric video games

From arcade cabinets to city-builders, the tilted view has quietly shaped four decades of games.

Read article →
Browser GamingMay 6, 2026

Why HTML5 brought browser games roaring back

For a while, browser games felt like a relic. A quiet technical shift changed everything.

Read article →
DesignApr 22, 2026

Isometric, top-down or 2.5D? The differences explained

Three camera styles get muddled constantly. Here is how to tell them apart at a glance.

Read article →
DesignApr 8, 2026

How isometric projection is actually drawn

The maths behind the magic is friendlier than it looks — it is mostly a tidy grid.

Read article →
TipsMar 25, 2026

Ten habits that quietly raise your high score

Small, boring-sounding habits beat frantic energy almost every time.

Read article →
DesignMar 11, 2026

The psychology of 'one more go'

Why a thirty-second game can quietly swallow an hour of your evening.

Read article →
TipsFeb 25, 2026

How to sharpen your reaction time

Reaction speed is partly trainable and largely about removing what slows you down.

Read article →
Browser GamingFeb 11, 2026

Touchscreen vs keyboard: getting the most from each

The same game can feel completely different depending on what you play it with.

Read article →
DesignJan 28, 2026

The charm of voxel and low-poly art

Why blocky, simplified worlds feel so warm instead of crude.

Read article →
DesignJan 14, 2026

Colour in casual games: why palettes matter

A good palette is not decoration — it is how a game tells you what to do.

Read article →
TipsDec 17, 2025

Reading difficulty curves so you last longer

Most arcade games speed up in predictable ways. Spot the pattern and you survive longer.

Read article →
DesignDec 3, 2025

Game feel: the quiet craft of 'juice'

The little squashes, shakes and sounds that make a simple game feel alive.

Read article →
Browser GamingNov 19, 2025

Accessibility basics every casual game should have

Small considerations let far more people enjoy a game — and they make it better for everyone.

Read article →
GuidesNov 5, 2025

Spatial reasoning and why isometric games feel good

That tilted view does something pleasant to the part of your brain that maps space.

Read article →
DesignOct 22, 2025

Procedural generation and endless replay

How a game can hand you a fresh layout every single time without an army of designers.

Read article →
HistoryOct 8, 2025

Five kinds of isometric game that defined the look

Without naming a single trademark, here are the genres that made isometric famous.

Read article →
TipsSep 24, 2025

Run your own high-score night with friends

Browser games make for a brilliant, low-effort way to turn an evening into a friendly contest.

Read article →